DARPA invests in AI that can translate instruction manuals into augmented reality
A U.S. Air Force Airman assigned to Dyess Air Force Base, Texas, tries on an argumented reality headset April 18, 2019. Source: www.c4isrnet.com
A U.S. Air Force Airman assigned to Dyess Air Force Base, Texas, tries on an argumented reality headset April 18, 2019. Source: www.c4isrnet.com
Holograms have been a dream of tech and entertainment companies as well as consumers ever since Jules Verne first introduced the idea of the technology back in 1893. Source: interestingengineering.com
We’ve now entered what’s called the “virtual experience economy.” Consumers want brands to use technology that not only serves a purpose, but also creates a memorable and lasting experience. Source: www.cnbc.com
As wearables become more mindful – by which we mean monitoring your mental as well as your physical wellbeing – Doppel is doing things a little differently. Source: www.wareable.com
Virtual reality is forecasted to grow from $829 million in 2018 to $4.26 billion in 2023. It is being used for training, work meetings or to provide better customer service during the pandemic. Source: cnbc.com
The new decade started off with a bang as companies showcased their latest technologies and offerings at CES 2020; haptics were especially prominent. Source: www.immersion.com
Injectable or wearable technology is a potential sleeper that will likely escalate in popularity over the next few years. Source: hrtechnologynews.com